Adobe flash (7) | ![]() |
Directshow (3) | ![]() |
Directx (1) | ![]() |
Hypermedia (3) | ![]() |
Hypertext (4) | ![]() |
Itunes (9) | ![]() |
Quicktime (3) | ![]() |
Windows media (3) | ![]() |
EC 14 contains many hypertext links that make it difficult to follow: âoethe Innovation Union Information and Intelligence system (I3s) has more detailed information on the implementation of these action points.
or itunes. These are largely Fig. 2 Product vs. process innovation 6 T. Schmiedel and J. vom Brocke successful businesses built around products that seem to have been out there forever, namely,
and â platformsâ on which others provide products or services (itunes, for example). This is not to say that the development of these technologies could not be through open innovation, in our understanding,
G#3v 7852 Adobe flash 0#4#adobe flash Adobe flash 0#4#flash player Adobe flash 0#4#macromedia flash Adobe flash
G#3v 7853 Directshow 0#4#directshow Directshow G#3v 7854 Directx 0#4#direct x Directx
G#3v 7855 Hypermedia 0#4#hypermedia Hypermedia G#3v 7856 Hypertext 0#4#hypertext Hypertext
G#3v 7857 Itunes 0#4#itunes Itunes G#3v 7858 Quicktime 0#4#quicktime Quicktime
G#3v 7859 Windows media 0#4#windows media Windows media G#1v 6959 Network theory 0#2#network theory Network theory
G#1v 6960 Optimization theory 0#2#optimization theory Optimization theory G#1v 7860 Overclocking 0#2#overclocking Overclocking
G#1v 7861 Peopleware 0#2#peopleware Peopleware G#1v 7886 Quantum computing G#2v 7887 Quantum bit
0#3#quantum bit Quantum bit 0#3#qubit Quantum bit G#2v 7888 Quantum computer 0#3#quantum computer Quantum computer
G#2v 7889 Quantum computing 0#3#quantum computing Quantum computing G#1v 6961 Smart card 0#2#smart card Smart card
G#1v 6962 Smart home 0#2#smart home Smart home G#1v 6963 Telematics 0#2#telematics Telematics
G#1v 6964 Tv G#2v 6965 Digital tv 0#3#digital tv Digital tv G#2v 6966 Television
0#3#television Television G#2v 6967 Tv 0#3#tv Tv G#2v 6968 Usb tv
0#3#usb tv Usb tv G#1v 7890 Ubiquitous computing 0#2#ubiquitous computing Ubiquitous computing G#1v 7862 User
G#2v 7863 End user 0#3#end user End user G#2v 7864 User 0#3#user User
G#2v 7865 User friendly 0#3#user friendly User friendly G#2v 7866 User interface G#3v 7867 Avatar
0#4#avatar Avatar G#3v 7868 Graphical user interface 0#4#graphical user interface Graphical user interface G#3v 7869 User interface
0#4#user interface User interface G#3v 7870 Wysiwyg 0#4#wysiwyg Wysiwyg G#1v 7891 Wearable computing
As itunes, Kindle, and Google Scholar (which offers texts of scholarly literature online) demonstrate, profitable new distribution models can also dramatically
consuming itunes online music Use Cases All use cases belong to the domain of the Internet
-bination with the itunes software, a system that allows users to access the Apple store to buy online music
only a small number of ipod customers connected to their itunes account would be willing to change brands,
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