Synopsis: Ict: Communication systems: Telecommunication:


Catalonia 2020 strategy.pdf.txt

telecommunications networks Catalonia 2020 Strategy 21 5. 6. Green economy The Catalan economy, like that of the rest of Europe, has taken up the challenge of

promoting digital literacy and computer skills and increasing regular Internet use amongst the underprivileged 6. 1. 10.

knock-on effects focused on ICT (linked to Barcelona Mobile World Capital) and on sustainable mobility (electric vehicles, development of new businesses and economic

The Web and the social networks give products and services new functionalities, in terms both of management (saving on time

6. 8. 6. Improving telecommunications and energy distribution infrastructure needed by businesses to compete globally

Providing latest-generation land and mobile telecommunications networks is also crucial to business competitiveness. Action taken by the Government in this area is

Neutral Internet Exchange Point (CATNIX Catalonia 2020 Strategy 43 6. 8. 7. Developing rural infrastructure

8. 6. Improving telecommunications and energy distribution infrastructure needed by businesses to compete globally 8. 7. Developing rural infrastructure


Collective Awareness Platforms for Sustainability and Social Innovation_ An Introduction.pdf.txt

In just three decades, the internet has evolved from an experimental tool for researchers to a pervasive, omnipresent backbone for society and the economy.

All of the most innovative ideas, from Skype to Wikipedia, from online cartography to app stores, had a very quick, viral spreading.

the confluence of social networks, knowledge networks and networks of things. It was a broad concept and was very far from the traditional approach to research funding

the internet I like to think that a book sprint is a very good example of how people can collaborate in

journalist and social media manager. Marta graduated in philosophy, studying contemporary aesthetics and politics in the urban context,

social media, distributed knowledge creation and data from real environments "Internet of things")in order to create awareness of problems and possible solutions

as it segregates internet users into small-scale groups that share professional and leisure interests. The understanding and transparency of

Web platforms are the locus on which the CAPS projects focus on enabling the dynamics of collective awareness construction.

it is a socio-technical solution that is composed of multiple ICT tools, such as websites forums, social networks, collaborative platforms, deliberating tools, data visualisation, etc

The first of the societal challenges the EC is focusing on with the action of CAPS

web. Among others it is possible to mention Avaaz, which defines itself as'A global

web movement to bring people-powered politics to decision-making everywhere 'Laborvoices, which allows companies to get information about their suppliers in developing

and Goteo, a Spanish social network for crowdfunding and distributed collaboration (services, infrastructures, micro-tasks and

explicitly addresses, according to the model of Wikipedia, the existence of different levels of contribution. For the general public the existence of CAPS initiatives can be a way

the internet, but rather the lack of skills to use it); transparency and trustworthiness of

in the use of online social networks and the value proposition and business models that surround personal and sensitive data

Moving from citizen engagement to the data that these citizens produce on the web intentionally or unintentionally, a main research question is how to make that data

to looking at what is used already on the web and how it is successful, it is also necessary

like the one of Wikipedia, that show reward mechanisms based on credibility, recognition and respect, that are not too different from the reward mechanisms of

Participation in work-related communities such as Linkedin groups and other professional networks can trigger different motivations.

†WEB-COSI: increases trust in collectively-generated statistics Moreover, the study on Digital Social Innovation in Europe (DSI) is dedicated to

commons-based peer production in the future Internet 3. Overview of the First CAPS Projects 22 These two are funded under the FP7 Objective 1. 7 Future Internet Research

Experimentation (FIRE) of the 2013 Work Programme. Finally, CAPS are an important topic for internet science, a research domain dedicated to the understanding of techno

-social issues. In this field, the Network of Excellence in Internet Science (EINS), recently funded the FOCAL project (Foundation for Collective Awareness Platforms)

which will study CAPS projects with a special focus on trust, security and engagement issues The CAPS EC funded projects pool is indeed a network of networks, building from existing

Project Acronym Project Full Title Project Website DECARBONET A Decarbonisation Platform for Citizen Empowerment and Translating

the Future Internet http://www. p2pvalue. eu USEMP User Empowerment for Enhanced Online Presence Management www. usemp-project. eu

WEB-COSI Web Communities for Statistics for Social Innovation www. webcosi. eu CAPS2020 CAPS2020 http://caps2020. eu

Wikipedia †Users of online communities interested in knowing more about their data and in

CC RESEARCH GROUP ON INTERNET, POLICY AND COMMONS AUTONOMOUS UNIVERSITY OF BARCELONA-Barcelona, Spain †IMAGINATION FOR PEOPLE-France

and meta-analysis. These projects are WEB-COSI CAPS2020, IA4SI and SCICAFE2. 0. These projects, by their very nature, are developing

WEB-COSI makes a Wiki of progress statistics available and fosters the use and improvement of quality of nonofficial statistics beyond GDP statistics

USEMP aims at empowering social network users with regards to the sharing of their personal data and its potential economic value.

participation, and with WEB-COSI in terms of analytics and visualisations CHEST shows potential synergies could emerge with IA4SI, and from their

for Internet Science, deserves to be mentioned 30 Figure 3 Synergies between CAPS Projects 31 Collective Awareness Platforms

Web 2. 0 social computing principles motivate the importance of placing useful, usable analytic tools in the hands of users themselves, balancing the traditional focus on †executive

social network analytics and visualisations structure and dynamics of peer-to-peer networks, e g. the roles that people play in collective

CATALYST, DECARBONET, IA4SI, WEB-COSI projects Collective Assessment When many people coordinate each other through the use of digital technologies, one of

Such evaluation can be delegated to algorithms, like in the case of Google Pagerank, where search results are ordered according to different criteria such as relative

statistical data collections (WEB-COSI), and reputation and rating systems (WIKIRATE e-Democracy, e-Participation, Direct Democracy

use of the internet and mobile devices, these tools will serve to empower members of the

condition with which to explore the potential of social media for tackling social challenges The issue of how to engage people with social innovation as users of the collective

Each social network has a different affordance for users. Twitter, Facebook and other widely-adopted social systems format the content in different ways,

suggesting to users to attribute different meanings and ways of use. Integrating user-generated data

and WEB-COSI are focused on open data integration by providing different standards, tools and methods for data federation.

work on the modelling of social media data for mining and presenting it in an aggregated way.

data from different social media sources (such as Facebook, Twitter and emailing systems Online Deliberation†From Group-Based to Large-scale

mobilised by engaging in online dialogues mediated by social media platforms, for example the Arab spring uprisings organised through Facebook,

or the use or Twitter for emergency response. Even though society seems to urge technologies to facilitate and

37 empower widespread collective deliberation, social media platforms, as well as the more targeted platforms for e-democracy,

provide unstructured conversations where data is not presented in a way that makes it easy for other people

CBPP projects and initiatives, other projects, like SCICAFE2. 0, WEB-COSI, and WIKIRATE actually leverage some of the characteristics of this mode of production in delivering their

WIKIRATE and WEB-COSI 38 Privacy-Aware Tools and Applications Privacy-aware systems have evolved over the last decade from privacy-enhancing

internet governance, is a complex co-design challenge that can be supported strongly by CAPS. This can be done in providing the requisite participative engagement to discuss

internet governance issues worldwide Three CAPS projects, namely FOCAL, USEMP and D-CENT have included privacy-related

social networks USEMP will build upon the notion of PDE and may in fact assume a personal data vault to

Social networking & Social media Enhancement The confluence of network-centric systems, mobile telecommunications, semantic web and web 2. 0,

as well as the emergence of the growth of networked media, in particular the creative media industry and prosumers sharing media for entertainment, has contributed to

a thriving ecosystem of online social networks (OSN) serving various business models and personal interests for the citizens ranging from specialist interest groups to social meeting

places. It is clear that this ecosystem should be exploited maximally to serve the European citizen and economy by linking it to the Internet of things (Iot), sensor network and cloude

services in order to support open online social media and distributed knowledge co -creation thus maximising the network effect, using sharing to support social innovation

and developers, is creating a distributed social networking platform for large-scale collaboration to solve social problems

†USEMP will develop a set of tools allowing users of online social networks greater control over the personal data they share within the network

2. Assembl http://assembl. org Assembl is a web application that enables hundreds to thousands of people to work together with the goal of creating a single, tangible

8. Climate Quiz https://apps. facebook. com/climate-quiz A Facebook application in the tradition of â€oegames with a Purpose†for Measuring Environmental Knowledge

and back them up with websites. By using Cohere people can support or challenge each other's ideas

Crabgrass https://we. riseup. net Crabgrass is a software libre web application designed for group

decentralised social network which puts users in control of their data security and was touted by the media as a'Facebook killer

'41 15. Edgeryders http://edgeryders. eu/page/home-mb-ano Edgeryders is a global community and boutique consulting company.

Elgg http://elgg. org Elgg is an award-winning social networking engine delivering the building blocks that enable businesses, schools, universities and

associations to create their own fully-featured social networks and applications 17. Evidence Hub http://evidence-hub. net The Evidence Hub is a collaborative

knowledge-building (specifically evidence-building) web platform. It was designed in KMI by the team developing the concept of'Contested Collective Intelligence',where

-and-services/products A set of In-Home Displays, smart plugs and web visualisation of energy consumption

Global network on Sustainable Lifestyles http://vision2050. net The GNSL is a global platform of practitioners

Esperanto, is a network of interconnected sites, where you can communicate, share collaborate with others

and create your web spaces easily 25. Libbitcoin http://libbitcoin. dyne. org Libbitcoin is a community of developers

software, powering internet platforms for proposition development and decision making 27. Loomio https://www. loomio. org/?

Mailpile https://www. mailpile. is Free and open-source web mail client with user -friendly encryption and privacy features

It tracks the latest news and social media coverage on climate change and related issues. The dashboard provides interactive means to access this repository,

Metamaps http://metamaps. c/Metamaps. cc is a free and open-source web platform for changemakers, innovators, educators and students.

Anybody living in Rio de janeiro can log on to the website and denounce a problem and launch a campaign to fix it.

Reddit http://www. reddit. com Social networking service and news website where registered community members can submit content, such as text posts or direct

posts and determine their position on the site's pages. Content entries are organised by areas of interest called'subreddits

Slashdot http://slashdot. org Slashdot is a website based on, and runs, the Slashdot-Like Automated Storytelling Homepage software

Utopia Docs http://getutopia. com Collaborative web annotation tool for PDF files 50. Wagn http://wagn. org Wagn is a Wiki Platform

and managing your website, in a collaborative way Yeswiki is written Free Software in PHP language under the GPL licence,

creating and managing an internet or intranet website 54. Your Priorities https://www. yrpri. org/home/world Your Priorities is an

e-democracy web application designed by the nonprofit Citizens Foundation to help groups of people speak with one voice.

across the internet, are examples of problems experienced across nations, to a greater or lesser extent, that are apparently beyond individual control,

The internet-based physical and digital ensemble, including the Internet of things, today can enable us to obtain the required measurements,

By converging cloud services, mobile telecommunication and Web 2. 0 technologies the collective awareness platforms will support wide spread participative engagement

users must influence others, and social media boosts this process Engagement strategies must provide an incentive to self-report achievements and changes

the potential of social media to reach a goal are not rare: the difference between'reach'and

a political one) using the web as a principal channel. Providing an adequate tool is definitely

innovative, for example, can be a powerful motivator, especially for a younger, internet savvy audience. The broad range of computer games and apps that appeal to the users of internet

devices are a valuable resource for understanding what motivates a large segment of the population. Social media channels and blogs are also very powerful tools for engaging

communities of interest over a longer period of time, and will play an important role in the

addressed is, on average, internet savvy or not. How familiar people are with technologies must be considered in designing engagement strategies and the participatory working

9) exemplifies how user-generated information in different social media channels can be used by NGOS and policy makers to understand how specific topics, for example

engaging European citizens in a sign-in campaign centralised on the initiative web 69 †Outlook for the Future

Badii A. 2000)' Online Point-of-Click Web Usability Mining with Popeval-MB, Webeval -AB and the C-Assure Methodology'.

Forte, A. & Bruckman, A. 2005) Why Do People Write for Wikipedia? Incentives to Contribute to Open†Content Publishing.

What the Internet is Hiding from You. Penguin UK Philip, J. A.,Deiglmeier, K. & Miller, D. 2008)' Rediscovering Social Innovation'.


Compelling issues for adoption of e-Health, Dr. Roberto J. Rodrigues 2008.pdf.txt

Most ICT solutions use internet-based technologies to rethink, redesign, and rework how businesses and

include computer and web technologies, as well as the organisational and managerial competences and leadership necessary for the changes in working methods and job roles.

through open access internet-oriented software languages. Core diï culties in setting these standards concern the low deï nition level of contents (deliverables), failure to determine the objectives and

Ëoe Notwithstanding the fact that for the past 25 years the use of computers and telecommunications in

and exchanging patient data, with concomitant distrust for oï €-site data storage and access control

Email: rrodrigues@ehealthstrategies. com Website: www. ehealthstrategies. com Speeding up adoption depends on the presence of factors such as incentives

competition, return on investment and regulation


Conference_Documentation_Museums in the Digital Age.pdf.txt

NEMO 21st Annual Conference Documentation Bucharest, Romania, November 2013 Museums in the Digital Age Museums and the Development

Internet portal Europeana, which provides digital access to cultural content from heritage institutions all over Europe, and highlights its

While the Internet's democratic potential has created corresponding demands and great opportunities, heritage organisations have

The Internet's promise of providing fundamental access to and distribution of European culture to within reach of its citizens

commercial enterprises such as Google. At the same time, new collaborative and civil society based projects such as Wikipedia have also

emerged, whose dynamics remain unparalleled even by commercial actors Museums in the Digital Age Introduction:

In today's world, the Internet's relevance for our shared cultural heritage depends upon its open

different actors are Wikipedia, Google and Europeana. While on the one hand these actors are competitors and hold suspicions of one

digitisation or the new Internet possibilities of access, negotiation, dissemination and knowledge-networking that emerged from it

far is Wikipedia. For a long time Wikipedia was viewed critically and even ridiculed, however now, Wikipedia enjoys a considerable rep

-utation and has established itself in the field of encyclopaedias Other companies have also, with immense

courage and high investment, started to digitise and make more information accessible online. The Google books Project, the most

famous example of mass digitisation, is by no means the only one. While Google's projects

were, and still remain controversial and contested, they have been very successful and many museums are currently cooperating with

them, for example within the Google Art Project. Google is a dominant commercial player in the field,

but there are many others -competition is just a mouse click away Although clearly museums have so far not been

times of Ebay and countless other e-commerce enterprises where a buyer can be found for

web services, personal data standards and metadata exchange interfaces. Data modelling and collection in the digital age is a far greater

their holdings available through the Internet 11 Although, again, this rests on the condition of

such as smartphone apps as a replacement to the traditional audio guide. Such technologies can often create attention and awareness

age, Wikipedia, Google and the countless others. These new players have opportunities and capacities in the digital age that museums

State Library and Google entered into a very beneficial partnership, but as they did not

and the Internet can help make it accessible to everyone. What museums do with public funds

The Internet has been a part of daily life in the developed world for more than two decades.

smartphones and tablets are simply a fact of life The question is therefore less about how

technologies such as smartphones and tablet devices is forcing cultural organisations, and especially museums, to think both strategically

of smart phones and tablets like the ipad However, it is important not to dismiss the

mobile is most likely already playing a role in some way -whether through an existing audio guide tour

address in order to deliver a successful mobile project. One of the best ways to ensure success

about going mobile to consider the following if they want to give themselves the best chance

lifelong learning, social media and augmented reality applications. In addition, museums are working tirelessly to adjust their capacities and

networks and devices, and social networks Indicatively, the laws affecting a modern museum throughout its activity are

even when a museum's web portal provides access to content online •Privacy law-is threatened by the reuse of

transactions made on the Internet. The commercial exploitation of a museum's digital content is regulated also

Internet user and focusing especially on the use of digital objects in global networks will be necessary 'IT IS ABSOLUTELY NATURAL THAT A LAW COULD

POSE CERTAIN BARRIERS TOWARDS ACCESS -TOWARDS THE USE AND REUSE OF CULTURAL CONTENT IN THE DIGITAL ENVIRONMENT

dominated by private companies, like Google or Wikipedia. Through Europeana, the EU has established a platform that will not only

democratise information and bring Europe's collections into the homes of its citizens, but one that will also generate revenue through the

Museums today must accept the Web 2. 0 assertion that if you do not have an Internet

presence, you do not exist at all. For museums this entails digitisation in every function. It not

via the Internet Currently, in the third stage, the primary focus is upon creating a network where museums share

gives them the chance to open mobile and purely virtual museums alongside brick-and -mortar establishments.

In actuality, mobile and Internet services are not just a possibility, but a necessity 29

COPYRIGHT QUESTIONS FOR MUSEUMS Internet accessibility does not come without copyright problems, which arise not from the

mere existence of copyright laws, but rather from their complexity. The thrust of the law is

button was included that allows website visitors the ability to email any additional information they have directly to the museum.

Since 2008 33 the museum has received a considerable amount of feedback from academic researchers, collectors and family descendants

Internet and in portals has yielded a significant increase of requests from the public. Without additional staff and technical equipment

impact of social networks on museums 'identities Although the concept of a European culture is harder to define,

social networks on the museum identity and actions within the community Through content sharing, such as through

As the Internet is used as a primary information source and is seen as authoritative, which was not always the case

in meaning, from the idea of the Internet as a showcase for attracting visitors, to the Internet

as a fully digital and fully'connected'vision of the museum's presence; today the museum on

the Internet is a comprehensive and articulated digital entity sometimes exhibiting its own autonomous life.

raised and the effects of the social media communication campaign. Every week the list of donors was updated, donations from

were checked and the counter on the website was updated. Progress was monitored constantly so that further actions could be

A good Internet search engine informs us better. Life itself is the great instructor, and each individual has his or her

coordinates several projects concerning cultural heritage at the Internet and Society Collaboratory He moderated an expert group

Leadership (INTERCOM) and the Vice chairman and Board member of the Culture for All Association. In the past he has served on several other boards including the Finnish Museums

Charlotte Sexton is the President of the Museum Computer network (MCN), responsible for the organisation's administration and strategic direction.


Consultation on the EU strategic work programme 2016-2017.pdf.txt

and Marco Annunziata. â€oeindustrial Internet: Pushing the Boundaries of Minds and Machines. †November 2012. http://files. gereports. com/wp-content/uploads/2012/11/ge-industrial-internet-vision-paper. pdf

Horizon 2020 Expert Advisory Group â€oeinnovation in SMES€: Consultation on Next EU Strategic Work Programme 2016-2017

11 http://fr. wikipedia. org/wiki/Jeune entreprise innovante 12 http://ec. europa. eu/digital-agenda/en/pre-commercial-procurement


Contemporary Education and Digital Technologies - Mladen Milicevic.pdf.txt

Index Terms†Blended learning, social media, smart phones informal education, obsolete education I. INTRODUCTION IBM predicts that in the next couple of years, information

technology and social media is fundamentally reshaping our living and learning. The segment of society that usually first

web than ever before. Consequently, we are finding that students are learning much more in these informal

cell phones, ipads, and social media. The average 8-to 10-year-old devotes approximately 8 hours a day to a variety

or cell phones. Practically all youngsters have access to the Internet (84%),usually high-speed, and

1/3 have access in their own bedroom. The time spent on a computer amounts to 1. 5 hours per day;

spent in social networking, playing games, or viewing videos New digital technology has made a huge impact on the life of

75%of 12-to 17-year-olds now own cell phones up from 45%in 2004.

They actually talk less on their phones than any other age group except for senior citizens. 3, 4 Half of

access social media sites from cell phones. 4 They are also avid multitaskers, often using several technologies

technologies and social media allow students to learn from each other in informal settings anywhere and anytime

go online, social networking sites, a video game, etc. you can be interacting with thousands of people (many of

is the nature of the Internet where Wikipedia and Encyclopedia Britannica stand next to each other as if they

Youtube is equally accessible as watching the educational videos on science, and it is not hard to guess which ones get

Internet and cyberspace did not exist It is easy to expect people to be more creative but the

main obstacle to incorporating more digital and social media tools into classrooms. Advocates of social media in the

classroom claim that social media tools can ignite students 'curiosity and ingenuity, exposed them to content experts and

real-world examples of classroom lessons, help them become civically engaged, and allow them to collaborate with peers

Digital and social media tools can also support students to develop technological skills; to be creative;

Teens, Smartphones and Texting WASHINGTON DC: Pew Internet and American Life Project. Online Available http://www. pewinternet. org//media/Files/Reports/2012/PIP TEENS S

martphones and texting. pdf 4 A. Lenhart, R. Ling, S. Campbell, and K. Purcell. January 2014 Teens and Mobile phones.

WASHINGTON DC: Pew Internet and American Life Project. Online Available: http://www. pewinternet. org//media//Files/Reports/2010/P

IP-Teens-and-Mobile-2010-with-topline. pdf 5 Survey conducted by Maguire Associates, Chronicle of Higher

Education. The Innovative University: What College Presidents Think about Change in American Higher education Online. Available

http://strategicplanning. fairfield. edu/sites/default/files/innovative uni versity 140516. pdf International Journal of Social science and Humanity, Vol. 5, No.

university website, mission and identity, faculty senate with many subcommittees, various faculty and administrative search committees, etc


Council conclusions on the digitisation and online accessibility of culture.pdf.txt

TELECOM 73 PI 43 ï¿OTE from: Council General Secretariat to: Permanent Representatives Committee (Part 1)/ Council

8508/12 AUDIO 35 CULT 53 TELECOM 70 PI 38 No. Cion prop.:16291/11 AUDIO 63 CULT 91 TELECOM 165 PI 144

Subject: Draft Council conclusions on the digitisation and online accessibility of cultural material and digital preservation

-copyright material available through the site -the need to actively promote voluntary agreements 6 on the large scale digitisation and

cultural institutions to bring all relevant digitised cultural material into the site •ensure long-term digital preservation


Deloitte_Europe's vision and action plan to foster digital entrepeneurship.pdf.txt

To be selected, ideas must receive at least 10,000 votes on the crowdsourcing site. Once the project has received its 10,000 supporters,

mission control centre for social media demonstrates the potential of social business, putting social media literally at the centre of the way the company approaches marketing

Gatorade created the Gatorade Mission Control Centre-a room that sits in the middle of the marketing department of its headquarters in Chicago

Tweets, Facebook activities and blog postings that mention the brand, its endorsers, competitors and broader sports nutrition topics are tracked in real time

in early (web page exits. It is likely that these social activities contributed to the 10%growth in

in the same report, Mckinsey states that more than 75%of the value add created by the internet

Internet Matters. Essays in Digital Transformation 14 Objectives Practically, five objectives have been set which need to be reached.

by a high intensity of utilisation of novel digital technologies (particularly social, big data, mobile and cloud solutions

Media & Telecommunications Computers & Electronics Financial services & Insurance Leading Midfield Lagging There is a substantial †and

connection to internet (i e. business function †infrastructureâ€), whilst input, processing and output functions are impacted less by digital technologies.

ranging from+17 points in the Media & Telecommunications industry to-10 points in the Consumer goods industry

Media & Telecommunications Consumer goods Transportation & Logistics Chemicals Construction Basic Manufacturing Equipment & Machinery Automotive

Media & Telecommunications Computers & Electronics Financial services & Insurance -15 -10 -10 -5 -6 -8

Commission Staff Working Document'Strengthening the environment for Web entrepreneurs in the EU'24 proposes an action with regard to venture capital

Strengthening the environment for Web entrepreneurs in the EU Lack of information and financial knowledge is for some SMES and entrepreneurs a barrier to

Media & Telecommunications Automotive Equipment & Machinery Trade & Retail Chemicals 55504540353025201510 Central/Northern Europesouthern Europeeastern Europe

15%of pop. having never used the internet 75%of pop. using internet regularly 60%of disadvantages people using internet regularly

50%of pop. buying online 20%of pop. buying online cross-border 33%of SMES selling online

Roaming at national prices 100%increase in ICT R&d public spending 50%of households taking up broadband subscriptions>100

ï§Launch specific actions for web entrepreneurs ï§Strengthen competences and skills Adopted in June 2008,

investments and internet connectivity, e-business policies have matured towards personalised e -business coaching, and more recently towards a more holistic, sector oriented, policy approach

into apps, websites or other products ï§Leverage success stories to increase awareness and encourage more people to use

to close knowledge gaps (e g. accounting, web development, coding Description ï§Leverage the European eâ Competence Framework to identify which e-leadership skills

web development, finance Owner: â'European commission â'Member States â'Private partners In their search for knowledge and ready-to-use materials, entrepreneurs are looking for easily

and support-web portal as single point of information on existing financial instruments for entrepreneurs ï§Actively promote these financial instruments through

central website linking to the national Points of Single Contact ï§Leverage the Service Directive to extend the scope of PSCS to other sectors (currently

All PSCS are part of the European EUGO network, a central website to access all PSCS in Europe.

-online courses to close knowledge gaps (e g. accounting, web development, coding Pillar 4 Ease the access to

Strengthening the environment for Web entrepreneurs in the EU -European commission (2012. A Stronger European Industry for Growth and Economic

Social media to Drive Market Growth -Tesco PLC (2012. Tesco Homeplus expands number of virtual stores.

%Museums and preservation of historical sites and buildings 0. 0%0. 3%0. 4%0. 4%0. 7%0. 6%0. 1%0

%Telecom 2. 2%2. 5%2. 6%2. 3%3. 5%2. 7%3. 7%4. 7%2. 4%2

including data points regarding the use of computer networks as well as electronic transmissions suitable for automatic order processing

use of computer networks as well as electronic transmission of data suitable for automatic sales processing 4. Infrastructure:

presence and use of computers and computer networks (wired and wireless) as well as the presence and type of connection to the Internet

The overall index has been constructed by aggregating the results of the data collected for each factor within each industry

Media & Telecommunications Automotive Business & Administrative Services Transportation & Logistics Consumer goods Real estate, Rental & Leasing


< Back - Next >


Overtext Web Module V3.0 Alpha
Copyright Semantic-Knowledge, 1994-2011