Computer accessories (7) | ![]() |
Computer circuit (3) | ![]() |
Computer components (2482) | ![]() |
Computer console (19) | ![]() |
Computer game (48) | ![]() |
Computer industry (1169) | ![]() |
Computer literacy (17) | ![]() |
Computer performance (31) | ![]() |
Computer program (4501) | ![]() |
Computer scientists (141) | ![]() |
Computer simulation (174) | ![]() |
Computer system (55) | ![]() |
Computers (1681) | ![]() |
The continuous improvement of electronic equipment, such as computers, mobile phones, TV, in-car electronics, cameras and game consoles, led to reduce the power consumption
Today, cell phones, tablets, consoles and other devices are in the living room; this âoesecondâ screen is said to be necessary.
G#2v 7344 Computer console 0#3#computer console Computer console 0#3#console Computer console 0#3#root console Computer console
0#3#system console Computer console G#2v 7345 Computer game G#3v 7346 Computer game 0#4#computer game Computer game
G#3v 7347 Gamification 0#4#gamification Gamification G#3v 7348 Video game 0#4#video game Video game
0#4#videogame Video game G#2v 7349 Computer industry G#3v 7350 Computer business G#4v 7351 Computer business
G#5v 7352 Badgeville 0#6#badgeville Badgeville 0#6#badgeville behavior platform Badgeville G#5v 7353 Bazaarvoice
console (incl. handheld), PC games, online games and wireless/mobile games and video games advertising. It excludes spending on hardware used for playing games
Assistant (PDA) and other devices for Internet connection (e g. smartphone, game console and e-book reader.
connection (e g. smartphone, game console and e-book reader Use indicators Percentage of individuals using the Internet, 2012
Fig. 3. A sketch of data track administration console The particularity of this API is that all the methods to access the data can be
-sibility of providing a monitoring console. The monitoring can be accessible by any data owner, who, once authenticated, can list all the data (or set of data
console could be structured, this monitoring console could of course be more complex. The remote monitoring console adds more transparency and more con
billion spent on video games, consoles, and accessories (Entertainment Software Association 2011 and $30 billion on crafts and hobbies in 2010 (Craft and Hobby Association, 2011;
-puters, and their gaming consoles (Williams, Yee, and Caplan, 2008), and according to Nielsen, 81 billion minutes were spent on social networks
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