Google glass (8) | ![]() |
Second life (15) | ![]() |
Virtual city (4) | ![]() |
Virtual humans (3) | ![]() |
Virtual image (4) | ![]() |
Virtual reality (9) | ![]() |
Virtual worlds (14) | ![]() |
Virtualization (105) | ![]() |
G#3v 7649 Virtual reality G#4v 7650 Google glass 0#5#google glass Google glass G#4v 7651 Second life
G#4v 7655 Virtual reality 0#5#virtual reality Virtual reality G#4v 7656 Virtual worlds 0#5#virtual world Virtual worlds
0#5#virtual worlds Virtual worlds G#4v 7657 Virtualization 0#5#virtualisation Virtualization 0#5#virtualization Virtualization
and virtual reality) are enabling us to better contextualise our physical interactions with people, things and places. 33 For example, the so-called â geowebâ of data
simulation (training), virtual reality (architecture and design; it provides opportunities for new converged products and customised digital content (e g. micro apps, digital gaming);
simulation (training), virtual reality (architecture and design; it provides opportunities for new converged products and customised digital content (e g. ipod, blackberry);
application areas (virtual reality experience sharing and gaming) will further boost this process and set new challenges to mobile networks.
deeply impregnated with social networking and virtual reality Even though video seems to be a major force behind the current traffic growth of
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