Alternative education (6) | ![]() |
Blended learning (24) | ![]() |
Diastance learning (77) | ![]() |
Educational innovation (10) | ![]() |
Educational research (7) | ![]() |
Flipped classroom (6) | ![]() |
Formal education (29) | ![]() |
Non-formal education (10) | ![]() |
Open education (10) | ![]() |
Self-directed learning (3) | ![]() |
Teacher education (7) | ![]() |
Teaching materials (26) | ![]() |
Teaching method (13) | ![]() |
Teaching practice (18) | ![]() |
teaching practices can gain superficial elements of entertainment and reward. This may encourage learners to continue,
These kinds of projects are able to combine open hardware technologies with new learning methods to experiment with new educational practices,
These kinds of projects are able to combine open hardware technologies with new learning methods to experiment with new educational practices,
These kinds of projects are able to combine open hardware technologies with new learning methods to experiment with new educational practices,
These kinds of projects are able to combine open hardware technologies with new learning methods to experiment with new educational practices,
and other world regions to speed up the transfer of innovation research into educational practice. However success in initiating change does not guarantee that such changes can be sustained over time
and become fully embedded in educational practice. As a result, although the infrastructure to mainstream ICT-ELI and a sound research base to guide the process are widely available,
and other world regions to speed up the transfer of innovation research into educational practice. However, success in initiating change does not guarantee that such changes can be sustained over time
and become fully embedded in educational practice. The purpose of this report is to present a comprehensive set of policy action recommendations that would help in further developing and mainstreaming ICT-ELI across Europe.
and others. 6 Creative Classrooms can be defined as innovative learning environments that fully embed the potential of ICT to modernise learning and teaching practices.
Learning Practices and Teaching practices were not separate areas of policy recommendations, but they were merged into School Staff Professional Development area;
educational practice (e g. 122 55.7 25 Relevance according to four groups of participants For teachers/trainers and researchers the most important recommendation is Encouraging the development of a'culture of innovation'at system level,
IT providers), research (e g. research centres), higher education (e g. teachers trainers), cultural bodies (e g. museums), educational practice (e g. school leaders, teachers, teacher unions), families,
This means increasing teacher competence in the teaching practices applicable to new curricula and also an additional workload for teachers. 21 Teachers'competences are developed
educational practice (e g. teacher associations) and the wider public (e g. parents associations) to build trust, assure mutual objectives,
educational practice (e g. teacher associations) and the wider public (e g. parents associations) to build trust, assure mutual objectives,
IT providers) research (e g. research centres), educational practice (e g. teacher associations) and the wider public (e g. parents associations) to build trust
These kinds of projects are able to combine open hardware technologies with new learning methods to experiment with new educational practices,
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