Google glass (7) | ![]() |
Second life (14) | ![]() |
Virtual city (1) | ![]() |
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Virtual reality (7) | ![]() |
Virtual worlds (12) | ![]() |
Virtualization (106) | ![]() |
By giving them a second life as spare parts or complete systems this service reduces annual recycling volumes
Second life) and virtual game worlds (e g. World of Warcraft. Kane, Alavi, Labianca, and Borgatti (2014) define SM as information technologies that support interpersonal communication
/160 Second life Directory, http://wiki. secondlife. com/wiki/Second life education directory. 161 Meetups are intentional gatherings of people who share similar interests.
which was held in Second life. Participants attend as avirtual'version of themselves (an avatar), and 2 engage as these selves in cyberspace. 73) Webinars are a fairly simple device for organising seminars over the web.
and Global Warming, speaks to the crowd at Oneworld. net'sVirtual Bali'initiative on Second life.
and Bed Zed in the UK. 254) Designing and trialling platforms to trigger systemic innovation including peer-to-peer models such as the School of Everything and digital learning environments such as colleges in second life. 255) Comprehensive pilots,
Fortunately, Plastic Logic has been saved'by a massive injection of £440 m (530 m) from Russian investors, hopefully a second life for the business. 13 Furthermore,
however, this ignores the second life of copper. The second life of copper entails the use of new technologies,
including vectoring (based on advanced noise cancellation), pair bonding (which relies on a second copper pair being available),
Digital cities, from digital representation of cities, virtual cities, digital metaphor of cities, cities of avatars, second life cities, simulation (sim) city.
which was held in Second life. Participants attend as avirtual'version of themselves (an avatar), and 2 engage as these selves in cyberspace. 73) Webinars are a fairly simple device for organising seminars over the web.
and Global Warming, speaks to the crowd at Oneworld. net'sVirtual Bali'initiative on Second life.
and Bed Zed in the UK. 254) Designing and trialling platforms to trigger systemic innovation including peer-to-peer models such as the School of Everything and digital learning environments such as colleges in second life. 255) Comprehensive pilots,
It can be looked to as an example of how it is possible for manufacturing cities to find a second life through innovation and new technology.
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